Buy in August, not September
August is the only month left with breathing room. Anything that appeals to you now will be competing with a dozen other games in six weeks, and some of it will go unplayed on your shelf.
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One release date has bent the entire second half of 2026 out of shape. Here is every major game still to come, when it lands, and which ones are worth clearing your calendar for.

Games Covered
28 games
Reading Time
13 min read
Published
July 26, 2026

Written by
Editor · Game Reviewer
Kaushik Hirpara is an Editor and Game Reviewer at Unihfy Games, where he works on gameplay testing, browser game guides, gaming articles, controls, mechanics, and player-focused game information.
Grand Theft Auto 6 is set for 19 November 2026. That one date has quietly rearranged the year for every other publisher, and once you notice it, you cannot stop seeing it. Nobody wants to release a game into the same month as the biggest launch in the history of the medium. So they have all moved. Backwards, into each other.
The result is a schedule that makes very little sense on paper. August is unusually calm. Then September arrives and roughly a dozen significant games land inside four weeks, several of them on the exact same two days. October is barely lighter. Then there is a gap, and then there is Grand Theft Auto, on its own, at the end.
This article covers every notable game still to come in 2026. Some of them get a full section because we think they matter most and we have written a separate in-depth piece on each. Others get a short entry, because they are worth knowing about but there is not much to say yet. We have tried to be honest about which is which rather than pretending every release is a landmark.
Games Covered Here
Landing in September
Already Moved Dates
The Date It All Bends Around
None of these games have released, which means nobody has played them, including us. Everything here is built from official announcements, developer interviews, published gameplay footage, and impressions from people who have had hands-on time. Where an opinion belongs to someone else, we say so. Where we are guessing, we say that too. Release dates change constantly, so treat every one below as a plan rather than a promise.
August is the calm stretch, and it is worth using. There is a decent spread here across genres, and almost none of these games are fighting each other for attention. If any of them appeal to you, buy them now, because by mid-September you will not have the time or the money.
The most interesting thing in August is not the biggest game in it. It is that two studios best known for one very specific thing are both trying something else entirely.
This is a Game Freak title that is not Pokémon, which alone makes it worth a look. It is an action RPG set in Japan in the year 4026, where a blight has turned much of the world into creatures called Malefacts. You play as Emma, alongside a very large dog named Coo. Steam describes it as a one-person, one-dog action RPG, which tells you almost nothing but does make you want to find out.
A 4v4 tag fighter from Arc System Works, the studio behind Guilty Gear and Dragon Ball FighterZ. The obvious comparison is Marvel vs. Capcom without the Capcom half, and the animation quality looks every bit as good as you would expect from this team. There is no Xbox version announced.
The tactical shooter moves from the Second World War to Vietnam, with 50v50 matches across jungle and mountain terrain. You can build tunnels, fly helicopters, and crew patrol boats. If you already play Hell Let Loose you know exactly what this is; if you do not, be warned that it is a genuinely demanding game and not a casual shooter.
Frogwares is pushing this sequel further towards third-person survival horror and easing back on the detective investigation that defined the first game. The original was one of the better Lovecraftian games out there, so the shift is a slight worry and a real curiosity at the same time.
Turn-based tactics set at the end of the Clone Wars, focused on the criminal underworld rather than the Republic-Separatist war. Respawn is working with Bit Reactor, a studio staffed by former XCOM developers, and there is squad relationship building between missions in the BioWare tradition. This was the hardest game to leave out of our main list.
A prequel set fifteen years before A Plague Tale: Requiem, with a new protagonist and noticeably more action than the stealth-driven games that came before it. Asobo has earned a lot of goodwill with this series, though leaning towards combat is a risk given that the tension was always the point.
The headline here is Metal Gear Solid 4, legally and easily playable outside a PlayStation 3 for the first time. Peace Walker HD and Ghost Babel are included too. MGS4 is not the best game in the series, but it has been trapped on dead hardware for almost twenty years and that finally ends.
This is where the schedule stops making sense. September 2026 has the release volume you would normally expect from the middle of November, because November is spoken for. Publishers have looked at the calendar, decided that nothing can survive being launched near Grand Theft Auto 6, and reversed straight into one another.
The 24th and 25th are the worst of it. Two of the most anticipated games of the year land on consecutive days, alongside several others. Somebody is going to lose money here purely because of when they chose to release, and it will not be because their game was bad.

The first game from a studio built out of The Witcher 3's team
Rebel Wolves is a new studio made up of several former CD Projekt Red developers, including people who worked on The Witcher 3. Their debut is a vampire RPG set in a version of 14th century Europe, and the influence is not subtle. You play as Coen, who is human during the day and a vampire at night, with a completely different set of abilities depending on which.
The structure is the genuinely interesting part. You have thirty days and thirty nights to save your family, but there is no visible countdown ticking away in the corner. Time moves when you complete missions instead. That is a smart way to build pressure without the anxiety of a real-time clock, and it means the game is quietly asking you to choose what you are willing to skip.
The concern is simple and it applies to every debut from a new studio, no matter who works there. Ideas this good are not rare. Executing them across a full RPG is. The Witcher 3 was made by a large team with years of accumulated infrastructure behind it, and Rebel Wolves is starting from nothing.
Why It Matters
This is a proving ground. If it works, we have a genuinely new RPG studio with real pedigree. If it does not, it is a reminder that the people are only ever part of what made a great game great.

Insomniac's Spider-Man formula, with the safety rails removed
The pitch writes itself. The studio that made the best Spider-Man games in years is making a hard M-rated Wolverine game, and the footage shown so far is considerably more violent than most people were expecting. Claws go through people. Chunks come off. This is not a family superhero game and Insomniac is clearly not interested in pretending otherwise.
What is less clear is the shape of it. Do not assume this is Spider-Man with claws. It is unlikely to be a sprawling open city built around traversal, because Wolverine cannot swing between buildings, and the traversal was half of what made those games feel good. Insomniac has to find a different reason for you to want to move around its world.
It is a PS5 exclusive, and given how the PlayStation-to-PC pipeline has slowed recently, a PC version is not something we would count on any time soon.
Why It Matters
Insomniac has a near-perfect record with licensed superhero games, but every one of them so far has been built for a wide audience. This is the first time they are aiming at a narrow, adult one, and that is a real test of whether the formula travels.
The first new entry in almost a decade, with King Art Games taking over from Relic. It returns to Kronus, the war zone from Dark Crusade, and launches with Space Marines, Orks, Necrons and Adeptus Mechanicus. Most importantly, it is a proper large-scale real-time strategy game again rather than the squad-focused direction Dawn of War III took.
By all appearances this leans on what made Three Houses so popular, which is the safest possible move and probably the right one.
A remake of the second chapter, twenty years on. If you played the first remake you already know whether you want this.
Developed by Screen Burn, the team behind Observation and Stories Untold, both of which were very well received. Konami putting a brand-new Silent Hill in the hands of a studio with that specific track record is an encouraging sign rather than a worrying one.
The survival MMO reaches consoles, and crucially the same day brings an offline single-player story mode to every platform including PC. If the MMO part was what put you off, that changes things.

Remedy trades its shooter for a melee game, and its building for a city
The original Control won a pile of awards by being strange, specific and confident, and most of that came from the Oldest House itself. It was a building that behaved like a character. Resonance abandons it. This time the weirdness has escaped into Manhattan, and you play as Dylan Faden rather than his sister Jesse, waking from a coma into a city where the rules have stopped applying.
The bigger change is combat. Control was a shooter that happened to have telekinesis. This appears to be the reverse, with the focus shifted onto fast melee in the vein of a Devil May Cry or a Platinum game, while keeping the dashing and flying that made the original feel so good to move through. Remedy is also describing the setting as larger and more open than the Oldest House, though not an open world.
That is two significant departures at once, which is either brave or a lot to ask. Remedy has earned enough trust to attempt it. But the thing people loved about Control was how tightly the setting, the tone and the systems fitted together, and that is precisely the thing being taken apart.
Why It Matters
Sequels usually play it safe. This one is changing its combat, its protagonist and its setting simultaneously, and Remedy is one of the few studios with the record to make that a reason for interest rather than alarm.

Capcom wakes up a series that has been asleep since 2006
There is a playable demo available right now, which makes this the one game on this list where you do not have to take anybody's word for anything. Go and try it. Be aware that it hands you late-game abilities in an early-game area, so it is considerably easier than the finished game will be, and it drops you in with almost no context.
With that caveat, it feels good. Genuinely good. You play as Miyamoto Musashi in Edo-period Kyoto, wielding the Oni Gauntlet against a supernatural malice that has taken hold of the city. The combat is built around precision rather than volume, which is what the original games did well and what most modern action games have drifted away from.
This is also, quietly, the least crowded search result on this list. Onimusha has been dormant for twenty years and a lot of players have simply never encountered it. If the demo is representative, that is going to change.
Why It Matters
Most revivals of dormant series are nostalgia exercises. This one has a demo out in the open, which is a level of confidence you do not usually see from a publisher testing whether an old audience still exists.
October carries on much the same, with one difference. This is where most of the revivals, remakes and returning series have gathered. Rayman, Castlevania, Ace Combat, pod racing, Gears of War, Dynasty Warriors, Final Fantasy. Almost nothing releasing this month is a new idea, and that is not automatically a criticism, but it is a striking pattern for a single four-week stretch.

A prequel about the day the Locust arrived, told closer to horror than action
E-Day goes back to Emergence Day, the moment the Locust Horde first came up out of the ground, with a younger Marcus Fenix. That framing matters. Every previous Gears game has been set in a war that humanity already understood and had organised itself around. This one is set on the day nobody knew what was happening.
The material shown so far leans noticeably towards survival horror. Collapsing cities, soldiers with no information, an enemy that has not yet been categorised into manageable types. If your concern was that the Locust have gradually become interchangeable targets over five games, this appears to be a deliberate attempt to make them frightening again.
It is launching on Xbox Series and PC together, which is worth mentioning only because a Gears game arriving on PC on day one used to be the exception rather than the assumption.
Why It Matters
Long-running shooters rarely change tone this late. Turning a series known for chainsaw guns and cover shooting into something closer to horror is a real creative risk on one of Xbox's few remaining flagship franchises.
A 2.5D reimagining of one of the best 2D platformers ever made, with some new content, bundled with Rayman Origins Enhanced Edition. The move from hand-drawn art to 3D models has upset some people and that reaction is fair, but Ubisoft making a Rayman game at all is not something to discourage.
A return to what Ace Combat has always actually been rather than an attempt at realism. You are a pilot rescued at sea by an ageing carrier called the Endurance after your country's navy is destroyed, and the scarcity framing exists mostly to justify some absurd dogfighting. That is the correct approach.
An arcade racer set after the fall of the Empire, built around an illegal racing league in the Outer Rim. Developed in part by ex-Criterion staff whose previous work includes Burnout and Need for Speed, which is exactly the pedigree this needs. There is a roguelite run-based story mode alongside conventional racing.
A first-person soulslike from One More Level, the Ghostrunner studio, set in an alternate Napoleonic Europe where endless war has caused a supernatural plague. Expect speed and expect to die a lot. Originally dated 24 September, moved back for reasons the calendar makes fairly obvious.
Developed by Evil Empire and Motion Twin, the people behind Dead Cells, set 23 years after Castlevania III with Trevor Belmont's daughter Rose as the protagonist. Konami has confirmed it is not a roguelike. Given that Dead Cells is arguably the finest Metroidvania-adjacent game of the last decade, this is one of the most quietly exciting things on the list.
A remake of the mobile gacha game Brave Exvius, rebuilt as a single-player RPG with the microtransactions stripped out, and the first Final Fantasy to use Square Enix's HD-2D style. An odd origin, but a very appealing result.
Infinity Ward is back in charge, with campaign, multiplayer and the extraction-focused DMZ mode. It will be one of the biggest sellers of the year regardless of quality. The honest position is that recent entries have not given anyone much reason for confidence, and the campaign is usually what decides how the whole thing is remembered.
An action RPG from S-Game built around what the developers call kung fu punk, mixing martial arts, steampunk and dark fantasy. You are an assassin who has been framed and revived with 66 days to live. The concept is strong and the combat looks sharp, but this is another one where everything rests on execution.
And then everything stops. November has almost nothing in it, which is not a coincidence and not an accident. The entire industry has cleared out of the way.

The release that reorganised everyone else's calendar
It is difficult to write about Grand Theft Auto 6 as a game, because at this point it is barely being discussed as one. It is discussed as an event. It will almost certainly be the biggest commercial launch in the history of the medium, and everyone involved knows it.
Rockstar has now revealed a great deal: the state of Leonida with Vice City at its centre, regions running from the Everglades to the Keys, two protagonists in Jason Duval and Lucia Caminos, story chapters in the Red Dead 2 style, and an $80 standard edition alongside a $100 one. What has still not appeared, four months out, is a single piece of raw gameplay. We know the model name of Lucia's pistol and not what happens when she fires it.
The other thing worth remembering is that this game was originally dated for May. The six-month slip to November is the reason the rest of this calendar looks the way it does, and it is why a dozen other games are now stacked on top of each other in September.
Why It Matters
Whether or not you have any interest in playing it, this release is the reason a dozen other games are landing when they are. It is the single most important date on the calendar for reasons that have very little to do with the game itself.
A major expansion adding a new region called Norgon, arriving alongside a Switch 2 version of the base game.
Management sim sequel. We all know the appeal is not really running a well-organised zoo.
A sequel to the dungeon crawler spin-off, on essentially everything.
The deluxe physical edition includes a minifigure based on the old Sunsoft NES Batman, which is a genuinely lovely detail for a ninety dollar box.
More co-op puzzle platforming for up to four players, on all major platforms.
The Wii Sports idea handed to the new hardware, with the familiar events plus a few strange new ones.
Quick Overview
August is the only month left with breathing room. Anything that appeals to you now will be competing with a dozen other games in six weeks, and some of it will go unplayed on your shelf.
Valour Mortis has already shifted once. Watch the 24th and 25th of September in particular, because that pile-up is not stable and somebody will blink.
It is the only game here you can form your own opinion on today rather than reading someone else's. That is worth more than any preview, including this one.
Rebel Wolves, Bit Reactor and Evil Empire all have impressive lineage. Lineage is a reason to pay attention. It has never been a guarantee, and treating it as one is how people end up disappointed.
How We Put This Article Together
None of these games have released, so nothing here is a review and nothing here is based on our own play, with the single exception of the publicly available Onimusha demo. We compared release dates and details across multiple published sources and noted where they disagreed rather than picking whichever version was more convenient. Where an impression comes from someone who has had hands-on time, we have attributed it to them in the text. Release dates are accurate as of publication and will change.
Official
Official announcements, developer blogs and published interviews
Reviewer
Published gameplay footage, showcases and hands-on previews from other outlets
Store
Storefront listings and platform release calendars
Community
Player discussion around dated and delayed releases
Opinions reported by other reviewers and players are attributed as theirs. Read our review process for how we handle games we cannot test ourselves.
Game Reviews
Rockstar has revealed an enormous amount about Grand Theft Auto 6 — price, map, cast, features — almost all of it through shop listings rather than gameplay. Here is what is confirmed, what is retailer copy, and what is still a guess.
Game Reviews
Rebel Wolves turns picking your next quest into a decision with real consequences. A close look at the time system, the day and night split, the divisive combat, and what four hours of hands-on impressions actually tell us.
Game Reviews
Remedy's follow-up to Control leaves the Oldest House for Manhattan, swaps the Service Weapon for melee, and changes protagonist. A look at what the name change reveals, plus a plain-English guide to the jargon.
Game Reviews
Capcom's demo is public, so you can check this one yourself. A breakdown of the combat systems, why hands-on accounts contradict each other on difficulty, and the rough edges ranked by how much they actually matter.
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