Dash and Dodge Action
Games where every move is committed the moment you make it. Plan the dash, pick the moment, and slip past the hazards before they close in.
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Unihfy Games
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Action games are about moving at the right moment while something is trying to catch you, and sometimes about turning round and fighting back. Every game in the Unihfy Games Action collection is designed and built by our own team, plays in the browser without downloads, and works on phones as well as desktops. The collection is growing one original game at a time.
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Explore the Collection
The action games here reward reading the danger as much as fast fingers. In some you plan a move and commit to it; in others you stand your ground while wave after wave comes at you. New titles are added as our team finishes them.
Games where every move is committed the moment you make it. Plan the dash, pick the moment, and slip past the hazards before they close in.
Games where the fight comes to you. Hold your ground in the middle of the arena and turn what you gather into a weapon.
The Action Loop
In an action game the danger is right in front of you and you know straight away how you did. Each attempt teaches you something, whether that's the rhythm of a level's hazards or how a robot telegraphs its charge, so the next run goes further. Getting through a level that caught you a dozen times, or surviving one wave more than last time, is a satisfying reward.
Reach the exit, or survive the next wave. You always know what got you and why.
Hazards move on steady beats and enemies show what they're about to do, so each attempt teaches you when it's safe to move and when to strike.
Levels and runs are short, and you can go again straight away to try a different approach.
Stars for beating par, best scores for each arena, and coins and upgrades give you a reason to keep playing after your first win.
Find Your Style
Different players want different things from an action game. Here is where to start depending on the kind of challenge you are after.
If you want a game that pushes back, pick one where par leaves nothing to spare, or one where the waves keep getting tougher and the boss comes back stronger.
If you like working out a move before committing to it, pick a game where you aim first and can't change course once you go.
If you'd rather hit back than hide, pick a game where you gather a weapon as you go and use the arena's own machinery against the enemy.
Games with stars on every level, or coins to spend on parts that change how you play, give you a reason to go back again and again.
Play Smarter
Getting further usually comes from reading the danger rather than from quicker hands. A few habits help in almost any action game.
Spend a few seconds watching. Most hazards move on a pattern and most enemies wind up before they strike, and the safe moment is easier to see than to guess.
Think about where a move leaves you, not just where it goes. A safe spot is worth more than a fast route.
Walls, crushers and moving machinery hurt whatever touches them. Luring an enemy into them is often the strongest move you have.
A big attack that leaves you empty-handed can leave you open. Keep something back until the moment is right.
When something gets you, notice what it was and when. That is exactly what to plan around next time, so go again while it's fresh.