Unihfy Games

Tanglehook

Tanglehook

ActionOne TouchTimingEndlessSwingingHigh ScoreSingle Player

Games > Tanglehook

Play Tanglehook • Free

A fisherman in an orange rain slicker crosses open water from dusk to dawn by swinging from wooden post to wooden post on a rope and a metal hook. Hold to wind up the swing, let go to fling the hook, and it has to land inside the glowing yellow catch window on the next post. Too little power and he drops short into the water; too much and he sails past the post. Every catch is one post further, and one miss ends the run. The posts slowly spread apart, climb into tall pilings and the catch windows slowly shrink the further you get. Go far enough and some posts turn into bobbing buoys, and gusts of wind start pushing the hook in flight, so it's one button, one meter and one question every swing: how much is enough?

Genre: Action

Difficulty: Easy first posts, then gaps that slowly widen, posts that climb and catch windows that slowly narrow, with bobbing buoys and gusts of wind joining later, until everything settles at a hard level

About Tanglehook

One button, one decision

Tanglehook has a single input and a single question: how long to hold. There are no power-ups, lives or upgrades. Each post sits at a different height and a different distance, so the right amount of charge is different every time, and you have to read each gap before you swing.

Swinging is safe as long as you don't hurry. You can watch the next post, the height of its catch window and the gap for as long as you need, and only the swing itself is on the clock.

A slow climb in difficulty

The first posts are close together with wide catch windows. From there the gaps between posts grow a little with every post, over roughly the first hundred and twenty, and the catch windows narrow over roughly the first hundred and forty. Every five posts the route also steps a little higher, until around post 50, so the posts become tall pilings standing well above the water.

Two more things join in on top. From around post 60, the odd post is a bobbing buoy, never two in a row at first; buoys get a little more common and bob a little further and faster up to around post 160. From around post 80, gusts start to blow on some swings, rare and gentle at first and slowly getting more frequent and stronger up to around post 200. After that nothing else changes, so a long run stays hard but steady.

The heights are random, so no two runs are the same, and a run that's going well can still be ended by one misjudged swing.

From dusk to dawn

Every 25 posts the scene moves on: from sunset to a moonlit night, then a foggy sea, then dawn, and round again. A far coast with turning lighthouse beams slides past behind you. The change is only for looks: the posts, buoys and catch bands play the same in every scene, and a new run always starts back at dusk.

Sound and what the game keeps

All the sound is made in code: the rising hum of the charge, the whoosh of the throw, the thunk of the hook biting into wood, the clank and bell of a buoy, the rush of a rising gust, the splash when you fall in, and a little rising chime when you beat your best. The game follows the site's sound switch.

Your best run is saved on Unihfy Games in this browser, and your score is the number of posts cleared in a single run.

Reviewed By
Kaushik Hirpara

Developer · Game Reviewer

Kaushik Hirpara is a full-stack developer and game reviewer at Unihfy Games. He does most of the work of bringing games to the site — adapting them to run properly in a browser, getting them working on phones, playing them, and writing up what players need to know.

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Game Created By

Unihfy Games

Tanglehook is an original game created and published by Unihfy Games. We continue to improve it with new features, gameplay enhancements, and platform optimizations.

Designed and built in-house by Kaushik Hirpara at Unihfy Games. All code, art and sound are original.

Proprietary SoftwareAll game credits

How to Play

  • The fisherman hangs on his rope from the post he's holding, swaying gently. Press and hold, and a power meter fills at the bottom of the screen while he draws back on the rope. The meter takes just over a second to fill, and it turns red near the top.
  • Let go to fling the hook. It flies in an arc toward the next post: a short charge gives a low, slow throw, and a long charge throws it faster and further.
  • The next post has a yellow band on it. That's the catch window. If the hook reaches the post inside the band, it bites, the fisherman swings onto that post and you've cleared it. If the hook drops into the water before the post, or passes the post above or below the band, he splashes in and the run is over.
  • Every post you clear adds one to your score. There's no timer, so take as long as you like before each swing.
  • Every few posts the route steps up a little, so the posts grow into tall pilings over the first fifty or so. The view eases out a touch when it needs to, so the post you're on and the next one always stay in sight.
  • Further out, some posts are red-and-white buoys that bob slowly up and down, carrying their catch band with them. Watch the rhythm and let go so the hook arrives while the band is in the right place. Once you've caught a buoy, you ride it up and down until your next swing.
  • Later still, a gust sometimes blows across the next gap. A HEADWIND or TAILWIND sign appears at the top of the screen before you charge, with one to three arrows for its strength, and streaks drift across the sky. A headwind holds the hook back, so it needs a little more power; a tailwind carries it further, so it needs a little less. The wind stays the same for the whole swing.

Gameplay Preview

Features

One-touch controls: hold to charge, let go to swing
A catch window on every post that rewards a judged swing, not the strongest one
Endless runs with random post heights and gaps
Difficulty that builds slowly over the first couple of hundred posts, then holds steady
Bobbing buoys whose catch band rises and falls, later in a run
Headwinds and tailwinds, shown before you charge, that push the hook in flight
Scenery that turns from dusk to night, fog and dawn as you go
A rope that sways, sags and snaps tight as you swing
Splashes, ripples and gentle waves
Charge, whoosh, thunk and splash sounds all made in code
Instant retries and a saved best score
Plays with touch, mouse or keyboard, on phones and desktops

FAQs

How do I play Tanglehook?

Press and hold to charge the swing, then let go. The hook flies to the next post, and it has to reach the post inside the yellow catch window. Each post you catch adds one to your score, and a miss drops the fisherman into the water and ends the run.

Why did I fall even though I hit the post?

The hook only bites inside the yellow catch window. If it reaches the post above or below the band, it slips past and the fisherman falls in. Charge a little less if you went over the top, or a little more if you came in under it.

Is a full charge always best?

No. A full charge throws harder than any gap needs, so it sails over the catch window. Close posts need about a third of the meter, and even the widest gaps late in a run need only about three quarters. Judge each gap and let go before the meter turns red.

Does it get harder?

Yes, slowly. Posts drift further apart and catch windows get narrower over roughly the first hundred and twenty to hundred and forty posts, and the route climbs a little every five posts until around post 50. Bobbing buoys turn up from around post 60 and gusts of wind from around post 80, both rare at first and slowly more common. By around post 200 everything has settled and stays the same for the rest of the run.

How do I catch a bobbing buoy?

Watch it bob a couple of times before you charge. It moves slowly and steadily, so you can time your release for the hook to arrive while the yellow band is where your swing will land. The hook has to be inside the band at the moment it reaches the buoy.

What does the wind do?

A gust pushes the hook sideways while it flies. A headwind holds it back, so charge a little more; a tailwind carries it on, so charge a little less. The sign at the top of the screen shows which way it blows and how strong it is before you start, and it doesn't change in the middle of a swing.

Is there a time limit?

No. You can wait as long as you like before each swing. Only the length of your hold matters.

Can I play on my phone?

Yes. Touch and hold anywhere on the screen to charge, and lift your finger to swing. On a computer, hold the mouse button, Space or Enter.

Is my best score saved?

Yes. Your best run is kept in this browser on Unihfy Games. Clearing your browser data removes it.

Who made Tanglehook?

Tanglehook was designed and built in-house at Unihfy Games by Kaushik Hirpara. Its code, art and sound are all original, and everything you see and hear is generated by the game itself.

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