Mixing paint on the wall
Splashwright mixes paint the way paint mixes, not the way light does. Each spot on the wall remembers how much of each of the five paints is in it, and every new splat thins what is there by half and adds its own. That means the order of the coats matters: red then yellow gives an orange that leans yellow, and yellow then red gives one that leans red.
Two coats of the same paint come close to that paint, and three coats are almost pure, so you can always paint a colour back over a mistake. Red, yellow and blue together turn a muddy brown, which some murals ask for. A splash of white softens a colour into a pastel and a splash of black dulls it into a shade, which the Garden Wall, the Desert Town and the Rainy Alley lean on.
When a ball lands on a different colour, a little swatch of the new mix pops out of the splat, so you can see what you made. The mix chip next to the sight shows the same thing before you fire.















