Unihfy Games

Unihfy Golf Greens

Unihfy Golf Greens

SportsGolfPuttingMini GolfRelaxingStoryTouch GesturesSingle Player

Games > Unihfy Golf Greens

Play Unihfy Golf Greens • Free

A golf putting game where the brush matters as much as the putter. You stand low behind the ball and look down the line: turn to aim, press the ball and pull back for strength, and let go to putt. While the ball rolls, swipe the grass just ahead of it. Brushed grass loses its dew and runs faster, and brushing one side of its line draws the ball that way. You are the new keeper of an overgrown valley, and you bring back five courses of nine greens each, from Meadow Links to Winter Green, one walk through a day at a time. Sweep sand, leaves, heather and frost off your line, read the slopes by watching dew run downhill, and find the 40 keepsakes the old keeper lost under them. Finish a course in its target number of putts to keep it and walk on to the next.

Genre: Sports

Difficulty: Gentle to start, with steeper greens and tighter targets on every course

About Unihfy Golf Greens

Five courses in one valley

Meadow Links is where the story starts: soft greens, morning dew, a mill pond and an old stone wall. Seaside Dunes has sand blown across its greens and a rock pool waiting for short putts. In the Orchard in Autumn, old apple trees drop leaves on every green. On the Misty Moor, mist hides the far end of the green until late morning, so you read the slope instead of looking at the flag. Winter Green is covered in frost from the first hole to the last.

Each course is harder than the one before. The slopes get steeper, the brush has less in it, and from the Orchard onward the aim line only shows the straight start of the putt, not the curve. The target gets tighter as well: Meadow Links lets you take two putts over par, the Dunes and the Orchard one, and the Moor and Winter Green none.

A round is one day

Each course is played as a single walk from first light to lantern light. The first green lies in the pink light of dawn, midday is bright, and by the ninth green the lanterns are lit, the stars are out and fireflies drift over the grass. The dew is heaviest in the morning, and on the moor the mist thins as the day goes on.

Between greens a hand-drawn map of the course shows the footpath, the keeper's cottage, the greens you have brought back and the scorecard. The old keeper's note for the next hole is written underneath. You can leave a round part way and carry on later from the next green.

The old keeper's keepsakes

The valley's greens were kept for years by Elsie May, who signed her notes E.M. She lost something on almost every green: a brass ball marker, a ship in a bottle, a pair of wool gloves, a photograph. Each one lies under sand, leaves or heather, and turns up when you brush its cover away. Every keepsake comes with a line about her, and together they tell her story.

Keepsakes are optional. They don't change your score, and the scorecard and the valley map show how many you have found on each course.

A living green

Snails cross some greens and leave slick silver trails that speed the ball up, the same as brushing. Sprinklers sweep back and forth on a timer and wet the grass again. Butterflies settle on the green and fly off when the ball comes near. Ponds are hazards: a ball that rolls in is fished out and played again from where it was struck, with one putt added.

Each course has its own sound: songbirds in the meadow, the sea and gulls on the dunes, a wood pigeon in the orchard, wind and curlews on the moor, and a robin in the snow. The birds go quiet toward evening and crickets or an owl take over.

Learning to play

The first time you play, a short How to Play guide with moving pictures of each move opens before the first green. You can open it again from the title screen or the pause menu at any time. The first green of Meadow Links has no covers to sweep, and the old keeper leaves short notes at the top of the screen, one move at a time, until you have tried each one.

What the game keeps

Your best round on each course, which courses you have kept, the keepsakes you have found, a round in progress, which tips you have already seen and your sound setting are saved on Unihfy Games in this browser.

Your score is the number of putts under par for a full round of nine greens, so a round of 21 putts on a par-23 course scores 2. A round over par scores below zero.

Reviewed By
Kaushik Hirpara

Developer · Game Reviewer

Kaushik Hirpara is a full-stack developer and game reviewer at Unihfy Games. He does most of the work of bringing games to the site — adapting them to run properly in a browser, getting them working on phones, playing them, and writing up what players need to know.

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Game Created By

Unihfy Games

Unihfy Golf Greens is an original game created and published by Unihfy Games. We continue to improve it with new features, gameplay enhancements, and platform optimizations.

Designed and built in-house by Kaushik Hirpara at Unihfy Games. All code, art and sound are original.

Proprietary SoftwareAll game credits

How to Play

  • You see each green from just behind the ball, the way a golfer crouches to look down the line. Drag sideways to turn, or tap the grass where you want the ball to go. Then press the ball, drag away from it and let go. A ring round the ball fills as you drag, from cream through amber to red, and a short dotted line shows how the putt starts.
  • While the ball rolls, swipe the grass just ahead of it. Brushing wipes the morning dew away and leaves the grass slick, so the ball runs farther; brush only one side of its line and the ball drifts toward the brushed side. A faint arc shows how far ahead you can reach. The brush wears down as you use it, and a gauge on the BRUSH button shows what is left for the green.
  • Before you putt, tap BRUSH and sweep your line clear. Sand drags the ball almost to a stop, fallen leaves soak up its speed, and heather on the moor does the same as sand. Frost makes the grass sticky, but brushed frost melts into a glaze that is the fastest thing on the course.
  • To see which way a green falls, tap READ. Drops of dew run down the slopes between the ball and the cup and leave silver trails behind them. Each green allows only one or two reads.
  • Every green has a par. Hole out, and the course map opens: the green you just played blooms back to life and the keeper walks on to the next. Finish all nine greens in the course's target number of putts or fewer to keep the course and open the next one in the valley.

Gameplay Preview

Features

A low golfer's view behind the ball that turns with your aim and follows the putt as it rolls
Brushing: swipe ahead of the rolling ball to make it run farther or draw it to one side
Sand, leaves, heather and frost to sweep off your line before you putt
Green reading with dew drops that run down the slopes
Five courses of nine greens in one valley, each harder than the last
A target score to keep each course and walk on to the next
Every round played as one day, from dawn mist to lantern light
A hand-drawn course map between greens, with a scorecard and the old keeper's notes
40 keepsakes to uncover, which tell the old keeper's story
Snails, sprinklers, butterflies, ponds, fog and snow
A How to Play guide with moving pictures, and coaching notes on the first green
Full keyboard and mouse controls on desktop, and touch gestures on phones
Greens, skies, maps and sounds all made in code, with a different sound for every course
Plays in portrait or landscape on phones, and in any window size on desktop

FAQs

How do I putt?

Press the ball, drag away from it in any direction and let go. The further you drag, the harder the putt; the ring round the ball shows the strength. On a computer you can also hold Space: the strength rises to full and falls back again, and you let go when it is right.

What does brushing do?

Brushed grass loses its dew and turns slick, so the ball rolls farther over it. Brush only one side of the ball's line and it drifts toward that side. While the ball rolls, swipe just ahead of it; before you putt, tap BRUSH and sweep your line.

Why did my brush stop working?

The brush only has so much in it on each green, and the BRUSH button shows how much is left. It is full again on the next green. Later courses give you less brush per green.

Why doesn't the aim line curve any more?

On Meadow Links and Seaside Dunes the aim line bends with the slope. From the Orchard in Autumn onward it only shows the straight start of the putt, so you have to read the slope yourself. Tap READ to see which way the green falls.

How do I open the next course?

Finish all nine greens of a course in its target number of putts or fewer. The target is on the scorecard and on the course's card in the valley. If you miss it, walk the course again; your best round is kept.

What happens if the ball goes in the pond?

It is fished out and put back where you struck it, and one putt is added to the green.

What are keepsakes?

Things the old keeper lost, hidden under sand, leaves or heather on most greens. Brush the cover away to find them. They don't affect your score, but they tell her story, and the valley map counts how many you have found on each course.

Can I stop in the middle of a round?

Yes. Leave from the pause menu or close the game, and your round waits for you. Carry on from the title screen or the valley map, starting at the next green.

Can I play on my phone?

Yes, in portrait or landscape. Every move is a tap, drag or swipe. On a computer it works in any window size, with the mouse or the keyboard.

Is my progress saved?

Yes. Your kept courses, best rounds, keepsakes, round in progress and sound setting are kept in this browser on Unihfy Games. Clearing your browser data removes them.

Who made Unihfy Golf Greens?

Unihfy Golf Greens was designed and built in-house at Unihfy Games by Kaushik Hirpara. Its code, art and sound are all original, the courses and characters are invented, and everything you see and hear is generated by the game itself.

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