Seven original guns
Every gun in Flickyard is an original design with its own name, model and feel; none of them borrows a real gun's name or shape. The Wasp is a fast light pistol with growing spread if you spam it. The Mallet is a slow hand cannon with a heavy kick, and one shot to the head is a kill at any range. The Kestrel is a heavy automatic rifle with a strong, learnable recoil pattern that one-shots a head at any range. The Hornet fires faster with easier recoil. The Buzzline is an SMG that stays accurate even while its spread builds, standing in for a gun you could fire on the move. The Tally fires in three-round bursts that reward a steady rhythm, and the Longreed is a scoped marksman rifle, slow but able to drop a body shot in one hit at the cost of a long reload.
Every gun also has its own sight to aim down with a right click or the SCOPE button: iron sights on the Wasp, a ghost ring on the Mallet, a red dot on the Buzzline, a holographic ring on the Hornet, a 2× prism on the Tally, a 3× combat scope with range marks on the Kestrel and a 6× sniper scope on the Longreed. Aiming down a sight zooms in a little, slows your aim to match and tightens the spread, and the Longreed is only truly accurate through its scope.
Every gun shares the same underlying system: a fire mode (semi-automatic, full-automatic or burst), a first shot that always lands exactly on the crosshair, a spread that grows the longer you hold the trigger and recovers once you let go, a fixed recoil pattern you can learn and counter (the kick stays where it puts your aim until you pull it back, just as you would in a real match), damage that falls off over distance, and head, body and leg damage multipliers. All hits are instant (hitscan), so what matters is where the crosshair was the instant you fired.




















