There are no bombs, and that changes the whole game
Everything in this genre descends from a game where the central tension was that some of the things flying at you must not be cut. That is what made wild swiping dangerous and forced you to aim. There is nothing like that here - no bombs, no rotten fruit, no penalty object of any kind. Every single thing on screen is something you want to hit.
The consequence is that precision is worthless and coverage is everything. There is no reason to ever target a specific fruit, and no reason to stop swiping. The strongest way to play is simply to keep your finger moving across the middle of the screen in broad sweeps, because a trail that crosses four fruits scores exactly as well as four careful cuts and takes a quarter of the effort.
Whether that makes it better or worse than the game it resembles is a matter of taste. It is certainly calmer. Nothing here can punish you for being greedy, so the game never asks you to hold back.