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Galaxy Blasters

Galaxy Blasters

Galaxy BlastersRetroShooterActionSpaceClassic

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Defend Earth from waves of descending alien invaders in this fast-paced arcade shooter. Pilot your starship, dodge enemy fire, and blast your way through the alien formation to save humanity!

Genre: Arcade Shooter

Difficulty: Medium

About Galaxy Blasters

Forty aliens, and they are never coming down

The formation is four rows of ten, and that is the entire game. Unlike almost every other descendant of the arcade original, this grid never marches downward. It slides about a hundred pixels to the right, slides back, and repeats for as long as you are alive. Nothing is closing in on you and nothing is speeding up.

That one decision changes what the game is about. In the classic version, the invaders' descent is the clock - you are racing them. Here there is no clock at all. You can take as long as you like, which means the only thing that will ever kill you is the volume of fire coming down, and every death is one you had time to avoid.

Clearing all forty ends the game with a win rather than a high-score screen, which is genuinely uncommon in this genre. At ten points each, a perfect run is four hundred.

The bullets aim at you, the aliens do not

Every two-tenths of a second the game picks one living alien at random and fires from it. Not the nearest one, not the lowest one - a random one from whatever is still on screen. There is no pattern to memorise and no safe column, which is why the difficulty holds up even though the formation itself is static.

The shot is then aimed directly at wherever your ship is standing at the instant it leaves. That is the single most useful thing to know about this game. The bullet is not tracking you as it travels; it committed to a heading the moment it spawned. Move after you see a shot appear and it will pass through where you used to be.

Their bullets also travel at less than half the speed of yours, so you have more reaction time than the screen suggests. What makes it dangerous is quantity: they fire faster than you do, and up to thirty of their shots can be in the air at once.

You can run out of bullets, briefly

Your ship reloads on a fixed interval of three-tenths of a second, slightly slower than the aliens fire, and only ten of your shots can exist on screen at any moment. Fire into empty space at the top of the screen and those rounds stay in flight for a while, and during that window nothing new comes out of your ship.

In practice this only bites when you panic-fire at a distant row while something is descending on you. Aiming at the lower rows keeps your shots short-lived and your gun effectively always available.

Playing it on a phone

There are two touch schemes running at once. Arrow buttons sit at the bottom of the screen, and you can also swipe anywhere on the playfield to steer, with a tap acting as the Spacebar. Both work, and the swipe option is the more comfortable of the two once you stop looking at the buttons.

It is built on Phaser and scales to whatever screen it is given, so the formation stays proportionally the same on a phone as on a monitor. Nothing is cropped and no part of the grid is harder to reach on a small display.

Reviewed By
Kaushik Hirpara

Developer · Game Reviewer

Kaushik Hirpara is a full-stack developer and game reviewer at Unihfy Games. He does most of the work of bringing games to the site — adapting them to run properly in a browser, getting them working on phones, playing them, and writing up what players need to know.

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Game Created By

Tóth Róbert

Galaxy Blasters was originally created by Tóth Róbert and is published here under its original licence terms. We host and maintain this version, with our own improvements for gameplay, browser compatibility, and mobile devices, while preserving the required attribution.

Copyright (c) 2014 Tóth Róbert. Published originally under the name space invaders. We added mobile support.

How to Play

  • Press Spacebar on the start screen to begin your mission.
  • Use the Left and Right Arrow keys to navigate your ship across the bottom of the screen.
  • Your ship is equipped with a rapid-fire laser that shoots automatically.
  • Aim at the alien formation and destroy every invader to win.
  • Avoid getting hit by alien projectiles; you have 3 lives before the game is over.

Gameplay Preview

Features

A fixed formation of forty invaders in four rows of ten, worth ten points each for a maximum score of 400
A win condition rather than an endless score chase - clear the grid and the game ends in your favour
Alien fire aimed at your position at the moment of the shot, so movement after it spawns will dodge it
A randomly chosen shooter every fifth of a second, leaving no firing pattern to learn
Automatic fire on a fixed reload, letting you concentrate entirely on positioning
Three lives and a health bar, with the formation holding its distance rather than descending
Enemy projectiles that travel at under half the speed of your own, trading danger for volume
Dual touch controls on mobile - on-screen arrows plus swipe-to-steer with tap to fire
Built on Phaser with automatic scaling, so the playfield is identical on phones and desktops

FAQs

How do I fire my weapon?

The ship is equipped with an advanced auto-firing system. It shoots lasers at a consistent interval, so you only need to focus on moving and aiming.

How many lives do I start with?

You start the game with 3 lives. Each time an enemy projectile hits you, you lose a life. The game ends when all lives are lost.

What is the goal of the game?

The goal is to destroy all the alien invaders in the formation before they overwhelm you. Clearing the screen will lead to victory.

Can I move my ship up and down?

No, as a defender of the planet's surface, your movement is restricted to left and right along the bottom of the screen.

How do I earn points?

You earn 10 points for every alien invader you successfully destroy. Try to get the highest score possible!

What happens when I lose all my lives?

Once your lives reach zero, the game will transition to the 'Game Over' screen, where you can see your final score and restart the game by pressing Spacebar.

Does the game get harder over time?

The game provides a consistent challenge where the difficulty comes from managing the sheer number of incoming enemy projectiles while trying to take out the fleet.

Do the aliens ever move closer to my ship?

No, and it is the biggest difference between this and the arcade game it takes after. The formation slides sideways and returns, but it never advances down the screen. There is no timer pushing you, so you can take as long as you need to pick the grid apart safely.

Is there a safe spot where the aliens cannot hit me?

There isn't one. The game picks a random living alien to fire from each time rather than firing from the closest or lowest, so no column is any safer than another. What does work is watching for the shot to appear and then moving - each bullet locks onto your position when it spawns and cannot correct afterwards.

What is the highest score possible?

400. There are exactly forty invaders arranged in four rows of ten and each one is worth ten points, so clearing the board perfectly is the ceiling. Since the formation never descends, a full clear is achievable on any run if you are patient with your positioning.

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