Forty aliens, and they are never coming down
The formation is four rows of ten, and that is the entire game. Unlike almost every other descendant of the arcade original, this grid never marches downward. It slides about a hundred pixels to the right, slides back, and repeats for as long as you are alive. Nothing is closing in on you and nothing is speeding up.
That one decision changes what the game is about. In the classic version, the invaders' descent is the clock - you are racing them. Here there is no clock at all. You can take as long as you like, which means the only thing that will ever kill you is the volume of fire coming down, and every death is one you had time to avoid.
Clearing all forty ends the game with a win rather than a high-score screen, which is genuinely uncommon in this genre. At ten points each, a perfect run is four hundred.