Breaking a big asteroid is not the same as removing it
A shot on a large asteroid does not clear it - it turns it into three smaller ones flying off in new directions, and each of those breaks again into three smaller still. Only the third tier, once it is small enough, actually disappears when hit. A screen that looks clear of large rocks can still be dense with the fragments those rocks left behind.
This is where the scoring quietly rewards the risk. Points for an asteroid go up as it gets smaller, so the safest shot - hitting a big, slow rock from a distance - is also the lowest-scoring one available. The most valuable targets are the small, fast pieces that are hardest to line up.
It changes how a field should be read. Firing at everything large the moment you see it usually leaves you surrounded by fast fragments a few seconds later. Picking off existing fragments before creating new ones tends to keep the field more manageable.