One position, every direction, and no way to retreat
Neon Core puts you in the middle of the screen and leaves you there. You never move. The only thing under your control is which way you are pointing, and the turret fires by itself the moment it has a heading, so the entire game reduces to a single question asked sixty times a second: of everything currently closing in on me, which one do I turn to face?
That framing is what makes it harder than it looks. In a normal shooter a bad situation can be walked out of. Here the threats arrive from a full circle at once, spawning off-screen at every angle, and turning to deal with one means turning your back on the rest. There is no safe arc. There is only the arc you have decided to ignore for the next second.
Difficulty is chosen at the start and changes three things together: how much health the core has, how quickly enemies appear, and how fast they travel. Easy gives you 150 health against slow arrivals; Hard gives you 70 against enemies moving well over twice as fast and spawning at more than double the rate. Each difficulty keeps its own best score, so a good Easy run does not quietly overwrite what you managed on Hard.