Unihfy Games

We Become What We Behold

We Become What We Behold

Social CommentaryPoint and ClickArt GameShort GameMedia SatireDarkPhilosophical

Games > We Become What We Behold

Play We Become What We Behold • Free

Experience a thought-provoking 5-minute narrative game about media manipulation and the cycle of violence. As a news camera operator, you capture moments between circle and square characters, watching how your choices escalate from innocent observations to conflicts and ultimately to tragedy. This minimalist game delivers a powerful message about how the stories we tell shape our reality.

Genre: Art Game

Difficulty: Easy

Kaushik Hirpara
Reviewed By
Kaushik Hirpara

Editor · Game Reviewer

Kaushik Hirpara is an Editor and Game Reviewer at Unihfy Games, where he works on gameplay testing, browser game guides, gaming articles, controls, mechanics, and player-focused game information.

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How to Play

  • Start the game by clicking the PLAY button on the preload screen
  • Watch the introductory quote about media and technology
  • In Act 1, observe the circle and square characters going about their daily lives
  • Use your camera to capture interesting moments like nice hats, couples, or crickets
  • Your photos appear on the news feed, influencing what viewers see
  • In Act 2, tensions rise between circles and squares - capture conflicts and dramatic moments
  • Notice how the news chyron reflects what you choose to photograph
  • In Act 3, the situation escalates to violence - capture the consequences of media amplification
  • Experience the dark conclusion about how media shapes perception and behavior
  • Watch through the credits and post-credits scenes for the full message
  • Reflect on the game's commentary about media responsibility and audience demand
  • The game takes approximately 5 minutes to complete

Gameplay Preview

Features

Three-act narrative structure progressing from innocence to tragedy
Unique camera mechanic where your photo choices drive the story progression
Dynamic news chyron that reflects the content you capture
Minimalist black and white aesthetic with simple circle and square character designs
Powerful social commentary on media manipulation and the cycle of violence
Multiple character types with distinct behaviors: Normal, Crazy, Nervous, Snobby, Angry, Hat-wearing, Lover, Happy Weirdo, Evil Hat, Panic, and Murder peeps
Environmental elements including crickets, candlelight, lovers watching, and TV screens
Screen shake and zoom effects for dramatic impact during key moments
Blood and gore effects that appear as violence escalates
Original soundtrack with multiple background tracks: creepy ambiance, nighttime mood, panic music, and park atmosphere
Rich sound effects including camera snaps, gunshots, screams, gasps, impacts, and character vocalizations
WebGL-powered rendering for smooth visual performance
Multi-language support with English, German, and Persian translations
Approximately 5-minute playtime perfect for a single sitting
Pause functionality with click-to-resume feature
Credits sequence acknowledging playtesters and Patreon supporters
Post-credits scenes with additional commentary and replay options
Inspirational quote from Marshall McLuhan about media and technology
Warning screen about mature content including snobbery, rudeness, and mass murder
Preloader screen with playing time indicator
Custom Cairo font for distinctive typography
Responsive camera viewfinder that follows mouse movement
News broadcast aesthetic with chyron graphics and breaking news effects
Subtle environmental storytelling through background details
Character interactions that evolve based on player observation
Escalating tension system that responds to player choices
Meta-narrative elements that break the fourth wall
Social media sharing integration with customizable share text
Director system that controls scene pacing and events
World and camera systems for managing game space and perspective
Animation system for props and character movements
Dead body mechanics for consequence visualization
TV screen elements showing broadcast content
Atmospheric lighting effects with candlelight
Cricket ambient sounds for peaceful moments
Custom cursor for immersive experience
Lovers watching mechanic for relationship dynamics
Protest and helping animations for social behavior
Manifesto sequence delivering the game's core message
End prototype screen indicating this is a work in progress
Replay functionality to experience the story again
Links to creator's other work and support options
Dark theme with high contrast for visual clarity
Fixed aspect ratio (16:9) for consistent presentation
No external dependencies for offline play
Compact file size for quick loading
Browser-based requiring no installation
WebGL requirement for modern graphics rendering
Error handling for browsers without WebGL support
Performance stats option for debugging
Scene manager for smooth transitions between acts
Text string system for easy localization
Modular code structure with separate files for each game system
Commentary on how media audiences demand conflict over peace
Exploration of how tools shape their users
Reflection on social media's role in amplifying division
Art game approach prioritizing message over traditional gameplay
Short but impactful experience designed to provoke thought
Memorable visual design that sticks with players
Discussion-worthy themes perfect for sharing and analysis
Educational value for media literacy discussions
Timeless message relevant to contemporary media landscape
Accessible to players of all skill levels with simple point-and-click mechanics
No fail states - the story always progresses
Player agency through observational choices rather than direct action
Emotional impact through escalation and consequence
Satirical take on 24-hour news cycle culture
Critique of sensationalism in modern media
Exploration of herd mentality and social pressure
Demonstration of how fear spreads through communities
Interactive storytelling that makes players complicit in the narrative
Moral complexity without preaching - players draw their own conclusions
Replayability to catch subtle details and foreshadowing
Perfect for classroom discussions about media responsibility
Suitable for mature audiences due to dark themes and violence
Artistic achievement in minimalist game design
Influential indie game that has sparked discussion about media ethics

FAQs

How long does it take to complete We Become What We Behold?

The game takes approximately 5 minutes to complete from start to finish, including all three acts, credits, and post-credits scenes. It's designed as a short but impactful experience that can be played in a single sitting.

What is the main message or theme of the game?

The game explores how media shapes perception and behavior. It suggests that by focusing on conflict and violence, media outlets amplify these elements in society because that's what audiences demand. The title references Marshall McLuhan's idea that 'we shape our tools and then our tools shape us' - meaning the media we create ends up influencing who we become.

Do my choices actually affect the outcome of the game?

Your photo choices drive the narrative progression and determine what appears on the news feed, but the story always follows the same general trajectory from observation to conflict to tragedy. The game is more about making you feel complicit in the media's role than providing branching storylines.

Why does the game have a warning about snobbery, rudeness, and mass murder?

The game contains dark themes and depicts escalating violence, including scenes of characters harming each other. The warning prepares players for the mature content and the game's satirical take on how media sensationalizes violence for entertainment value.

Can I play this game on my phone or tablet?

No, the game is not mobile-compatible. It requires a mouse or pointer for the camera mechanics and uses fixed dimensions that don't adapt to mobile screens. The game is designed for desktop or laptop browsers with WebGL support.

What do the different character types (circles and squares) represent?

The circles and squares represent different social groups or ideologies. The game uses their simple geometric designs to show how arbitrary divisions can lead to conflict when amplified by media. As the game progresses, these groups develop fear, hatred, and violence toward each other based on what the news chooses to broadcast.

Is there any way to get a different ending or change the story?

The story follows a fixed narrative arc designed to deliver its specific message about media responsibility. While you can choose what to photograph, the overall progression from peaceful coexistence to violent conflict is intentional to the game's commentary. The replay value comes from catching subtle details and deepening your understanding of the themes.

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