The climb never stops, so your own pace is the only enemy
There is nothing chasing you in Neon Rise. No timer, no rising lava, no closing wall. The camera only scrolls once you push above the upper part of the screen, which means the game genuinely waits for you. You can sit on one platform, look at where you want to go next, and take your time about it.
That sounds forgiving, and for the first minute it is. The catch is that the bounce is automatic. You never choose when to jump, only where you drift while you are already in the air, so pausing on a platform still means leaving it on the next bounce whether you have decided anything or not. The game hands you all the time in the world and then takes the decision away at a fixed interval. Learning to make that interval enough is most of what getting better at this game actually means.
The other thing worth knowing early is that the screen wraps horizontally. Drift off the left edge and you reappear on the right. It is the most useful piece of movement knowledge in the game and nothing on screen ever mentions it.